Wout van Poppel Generalist Game Programmer

My name is Wout van Poppel. I am a former Game Programming student from NHTV International Game Architecture and design in Breda, the Netherlands - having graduated in 2016 after four years of study.

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Projects I've worked on


Projects in C#Projects in C/C++Projects in LuaProjects in PHP


Projects developed at ChimpWorksProjects developed at Codeglue

Projects developed at NHTV/BUas (IGAD) BredaPersonal projects


All projects

Sample projects


Rider

Android/iOS - Solar2D (Lua)/Unity (C#)

2016-2023

Popular hyper-casual endless racing game, published by Ketchapp, with more than 100 million downloads across iOS and Android.

Worked on during employment at ChimpWorks.

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Video on YouTube


Terraria Mobile

iOS/Android (C++)

2015-2016

During an internship period at Codeglue B.V., in Rotterdam, I worked on the mobile version of popular indie sandbox game Terraria.

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Video on YouTube


Stack Jump

Android/iOS - Unity (C#)

2017-2022

How high can you climb? Jump to stack blocks and build the biggest tower imaginable!! Available on iOS and Android (published by Voodoo).

Worked on during employment at ChimpWorks.

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Video on YouTube


Baseball Boy

Android/iOS - Unity (C#)

2018-2022

Hit your baseball as hard as possible and upgrade your stats! Improve your best distance and unlock even better baseball bats! Available on iOS and Android (published by Voodoo). Prepare for some endless baseball fun!

Worked on during employment at ChimpWorks.

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Video on YouTube


Horizon

Android/iOS - Unity (C#)

2018

Avoid obstacles while you maneuver through the unpredictable world of Horizon! Make barrel rolls, collect gems and travel as far as possible. Available on iOS and Android, published by Ketchapp.

Worked on during employment at ChimpWorks.

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Video on YouTube


The Floor is Lava

Android/iOS - Unity (C#)

2017

The Floor is Lava! Your goal is simple. Jump across your living room, but keep in mind that at any point in time, the floor can turn into hot lava! Use the hearts to your advantage and keep jumping as long as possible.

Available on iOS and Android. Published by Ketchapp.

Worked on during employment at ChimpWorks. This game was made on an extremely short production cycle of just one week from conception to first release, with only updates to the meta-system such as power-ups added in later releases.

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Video on YouTube


Targets

iOS - Unity (C#)

2018

Targets is an action-puzzle game in which you explore a futuristic pinball-like environment. Available on iOS, published by Ketchapp.

Worked on during employment at ChimpWorks.

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Video on YouTube


NES-Pack

NES (C)

2016-2023

A NES game developed using cc65, a C compiler for 6502-based systems such as the Nintendo Entertainment System (NES). NES-Pack is a 2D platforming game inspired by the 1993 DOS game Jetpack. It was first released in 2016, with occasional updates since.

A free download of the game is available here - it can be played in any NES emulator.

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Woozy Waiter

PC - Unity (C#)

2015

A game that experiments with multiple input devices, including a Sphero as well as a Tobii EyeX eye tracker.

It is a quirky game where the player is a tipsy waiter in a restaurant, and their objective is to serve food to the customers before time runs out. The Sphero is used to balance food on the tray as well as move around the restaurant, and the EyeX tracks the eye movement of the player, who needs to look at each table specifically to see how much time is left.

Developed as a class project at NHTV Breda.

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Video on YouTube


Arkanoid for PlayStation Vita (Demo)

PSVita (C++)

2014

A PlayStation Vita port of Arkanoid, developed in nine weeks, in a basic 3D engine written from scratch.

Stock Arkanoid power-ups such as size-shifting powerups and triple balls, are supplemented with new ideas such as striking the blocks with lightning through the touch screen and warping blocks around using the PlayStation Vita's internal gyroscope.

Developed as a console programming class project at NHTV Breda.

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Relic Robbers

PC/PS4 - PhyreEngine (C++)

2014

A four-player maze game, developed on PC and PlayStation 4 in 14 weeks using Sony's PhyreEngine with a team of 18 developers.

Each player has to collect treasures in a pyramid and attempt to escape, while being either aided or hassled by the other players.

Developed as a GameLab project at NHTV Breda.

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