Wout van Poppel Game Tools & Gameplay Programmer

NameWout van Poppel
LanguagesDutch (native), English (fluent)
EducationInternational Game Architecture & Design (IGAD) - Game Programming at NHTV Breda (2012 - 2016)

My name is Wout van Poppel. I was born on April 29th, 1994. I was born and raised in Oudenbosch, Noord-Brabant, the Netherlands.

Having lived a childhood filled with countless hours of entertainment provided by video games, I was inspired to become a game programmer myself so I could work to bring the same kind of entertainment to the gamers of the future. As such, whenever I develop a game or tool, I consider it crucial to work on a convenient or enjoyable experience for the end user. The thought of having customers that make use of and enjoy the product I created or helped create is what keeps me motivated to always aim to do my job as well as possible.

Among former colleagues and teammates, I have been known as a hard worker. Given any task, I will work hard to complete it in a timely manner, and do it as well as I can.


Programming, listening to music, gaming (practically every genre), speedrunning games, darts



Tech experience/skills

Programming Languages

  • C++
  • C#
  • Java


  • Windows
  • Android
  • PlayStation 4
  • PlayStation Vita


  • Unity3D
  • PhyreEngine

Graphics APIs

  • OpenGL
  • OpenGL ES
  • Direct3D 9
  • Direct3D 11

Other APIs

  • FMOD Studio
  • Autodesk Maya API
  • Android SDK
  • Android NDK