This page displays all projects with available information.
Projects are ordered by date, with the most recent projects first.
20 projects found.
A NES game developed using cc65, a C compiler for 6502-based systems such as the Nintendo Entertainment System (NES). NES-Pack is a 2D platforming game inspired by the 1993 DOS game Jetpack. It was first released in 2016, with occasional updates since.
A free download of the game is available here - it can be played in any NES emulator.
Popular hyper-casual endless racing game, published by Ketchapp, with more than 100 million downloads across iOS and Android.
Worked on during employment at ChimpWorks.
How high can you climb? Jump to stack blocks and build the biggest tower imaginable!! Available on iOS and Android (published by Voodoo).
Worked on during employment at ChimpWorks.
Hit your baseball as hard as possible and upgrade your stats! Improve your best distance and unlock even better baseball bats! Available on iOS and Android (published by Voodoo). Prepare for some endless baseball fun!
Worked on during employment at ChimpWorks.
Targets is an action-puzzle game in which you explore a futuristic pinball-like environment. Available on iOS, published by Ketchapp.
Worked on during employment at ChimpWorks.
Avoid obstacles while you maneuver through the unpredictable world of Horizon! Make barrel rolls, collect gems and travel as far as possible. Available on iOS and Android, published by Ketchapp.
Worked on during employment at ChimpWorks.
The Floor is Lava! Your goal is simple. Jump across your living room, but keep in mind that at any point in time, the floor can turn into hot lava! Use the hearts to your advantage and keep jumping as long as possible.
Available on iOS and Android. Published by Ketchapp.
Worked on during employment at ChimpWorks. This game was made on an extremely short production cycle of just one week from conception to first release, with only updates to the meta-system such as power-ups added in later releases.
A project to develop a game engine template for Android systems, using the Native Development Kit.
During an internship period at Codeglue B.V., in Rotterdam, I worked on the mobile version of popular indie sandbox game Terraria.
A project made in two days for an in-house game jam at Codeglue B.V., when I worked there as an intern.
The game jam's theme was "Dream" and the games were required to make use of VR technology (i.e. the Oculus Rift DK2).
In this whimsical game, the player rummages through a heap of colorful objects with an elephant's trunk, aiming to find a particular item (requested by another player) from the heap.
A game that experiments with multiple input devices, including a Sphero as well as a Tobii EyeX eye tracker.
It is a quirky game where the player is a tipsy waiter in a restaurant, and their objective is to serve food to the customers before time runs out. The Sphero is used to balance food on the tray as well as move around the restaurant, and the EyeX tracks the eye movement of the player, who needs to look at each table specifically to see how much time is left.
Developed as a class project at NHTV Breda.
Showcasing a completely procedurally generated island environment.
Island shaped by Perlin noise on a demisphere, textured with a grass texture algorithm and colored Perlin noise for the sand and rock textures. Water textured by Worley noise and a Voronoi diagram. Also showcases procedurally generated brick textures.
Using OpenCL to generate a terrain heightmap on the GPU, using the Diamond-Square algorithm.
A vertical space shooter game, developed in Unity in 14 weeks with a team of 19 developers.
Customization is this game's primary feature, with dozens of ship parts and hundreds of combinations to create your own spaceship; and gameplay featuring several weapons to blast enemies to bits.
Developed as a GameLab project at NHTV Breda.
A PlayStation Vita port of Arkanoid, developed in nine weeks, in a basic 3D engine written from scratch.
Stock Arkanoid power-ups such as size-shifting powerups and triple balls, are supplemented with new ideas such as striking the blocks with lightning through the touch screen and warping blocks around using the PlayStation Vita's internal gyroscope.
Developed as a console programming class project at NHTV Breda.
A four-player maze game, developed on PC and PlayStation 4 in 14 weeks using Sony's PhyreEngine with a team of 18 developers.
Each player has to collect treasures in a pyramid and attempt to escape, while being either aided or hassled by the other players.
Developed as a GameLab project at NHTV Breda.
A 3D platforming game, developed in Unity in 14 weeks with a team of 10 developers at NHTV Breda. The second project developed with a team at NHTV in my first year.
The first game project developed with a team at NHTV Breda.
Made in Unity3D without any prior knowledge or usage of it, with a team of 8 other new students, with me as sole programmer, in 14 weeks.
This website is written in PHP, using a MySQL database.
Bootstrap v3.3.2 is used for the frontend layout.
Sudoku generating and solving tool. An online demo is available here.