Wout van Poppel Game Tools & Gameplay Programmer

A project made in two days for an in-house game jam at Codeglue B.V., when I worked there as an intern.

The game jam's theme was "Dream" and the games were required to make use of VR technology (i.e. the Oculus Rift DK2).

In this whimsical game, the player rummages through a heap of colorful objects with an elephant's trunk, aiming to find a particular item (requested by another player) from the heap.

My primary role in this game was shader programming, giving the background a variety of colors based on distance. I also worked on gameplay programming for the colored objects, making them rotate around the player as they fall down to the floor.


  • Date: 2015
  • System: Oculus Rift (DK2)
  • Engine: Unity3D
  • Language(s): C#, ShaderLab
  • Dev time: 2 days
  • Project team: 6 developers