Wout van Poppel Generalist Game Programmer

The following projects were developed during my employment at ChimpWorks between 2016-2023.

Projects are ordered by date, with the most recent projects first.


6 projects found.


Rider

Android/iOS - Solar2D (Lua)/Unity (C#)

2016-2023

Popular hyper-casual endless racing game, published by Ketchapp, with more than 100 million downloads across iOS and Android.

Worked on during employment at ChimpWorks.

More information

Video on YouTube


Stack Jump

Android/iOS - Unity (C#)

2017-2022

How high can you climb? Jump to stack blocks and build the biggest tower imaginable!! Available on iOS and Android (published by Voodoo).

Worked on during employment at ChimpWorks.

More information

Video on YouTube


Baseball Boy

Android/iOS - Unity (C#)

2018-2022

Hit your baseball as hard as possible and upgrade your stats! Improve your best distance and unlock even better baseball bats! Available on iOS and Android (published by Voodoo). Prepare for some endless baseball fun!

Worked on during employment at ChimpWorks.

More information

Video on YouTube


Targets

iOS - Unity (C#)

2018

Targets is an action-puzzle game in which you explore a futuristic pinball-like environment. Available on iOS, published by Ketchapp.

Worked on during employment at ChimpWorks.

More information

Video on YouTube


Horizon

Android/iOS - Unity (C#)

2018

Avoid obstacles while you maneuver through the unpredictable world of Horizon! Make barrel rolls, collect gems and travel as far as possible. Available on iOS and Android, published by Ketchapp.

Worked on during employment at ChimpWorks.

More information

Video on YouTube


The Floor is Lava

Android/iOS - Unity (C#)

2017

The Floor is Lava! Your goal is simple. Jump across your living room, but keep in mind that at any point in time, the floor can turn into hot lava! Use the hearts to your advantage and keep jumping as long as possible.

Available on iOS and Android. Published by Ketchapp.

Worked on during employment at ChimpWorks. This game was made on an extremely short production cycle of just one week from conception to first release, with only updates to the meta-system such as power-ups added in later releases.

More information

Video on YouTube