Wout van Poppel Generalist Game Programmer

The following projects were developed during my internship at Codeglue between 2015-2016.

Projects are ordered by date, with the most recent projects first.

2 projects found.

Terraria Mobile

iOS/Android (C++)


During an internship period at Codeglue B.V., in Rotterdam, I worked on the mobile version of popular indie sandbox game Terraria.

More information

Video on YouTube

Slurf - A VR Game

PC/Oculus Rift DK2 - Unity (C#)


A project made in two days for an in-house game jam at Codeglue B.V., when I worked there as an intern.

The game jam's theme was "Dream" and the games were required to make use of VR technology (i.e. the Oculus Rift DK2).

In this whimsical game, the player rummages through a heap of colorful objects with an elephant's trunk, aiming to find a particular item (requested by another player) from the heap.

More information

Video on YouTube